Using the increasingly popular strategy of gamification in education, “NegaWATT: Less is MORE!” aims to involve communities, especially schools, in an innovative, challenging and exciting way, in raising awareness about energy efficiency and renewable energy, through gamification in achieving NegaWATTs.The Application presents a set of daily themed activities and challenges using quizzes, games and voluntary tasks, involving everyday situations and respective choices. Carrying out activities and challenges allows you to accumulate NegaWATTs points.The measure “Negawatt: Less is MORE!” is financed within the scope of the Energy Consumption Efficiency Promotion Plan, approved by ERSE - Energy Services Regulatory Authority.